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Well, weíre really stuck in it now. Of course, when you cover Nintendo platforms for a living,
you get used to it. It comes to every console, this thick and suffocating nothingness that
so abruptly surroundsóand for some definesóan otherwise excellent system. The GameCube suffered
it in 2005. It hit the Nintendo 64 years earlier, and again this year, another console has succumbed
to the great and terrible Nintendo Drought.
As you might have noticed from the Wii games weíve been reviewing this year, it can make
business unbearably slow. But every once in a while, something breaks through. Something
you didnít expect. Something that offers a refreshing little burst of rain to a parched
gaming landscape. Something like this.
Its significance may be a bit inflated due to the circumstances, but even in the Wiiís
glory days, this wouldíve been a noteworthy game. In 2011, itís one of the consoleís
very best releases. Itís escapeVektor: Chapter 1.
The surprise of escapeVektor is multifaceted. First, you canít buy this one in stores.
escapeVektor is a WiiWare exclusive, which prompted some here at the underwater base
to ask, ìSo they still make WiiWare games?î
But whatís more surprising than its format are its components. Even in an age when retro
has become a new trend, Iíve never seen a game that does quite what this one does. escapeVektor
isnít just notable because itís a good Wii game in 2011óand a WiiWare game, no lessóbut
also because itís a good game, period.
Arcade fiends have probably deduced this by now, but escapeVektor is a unique combination
of classic retro concepts. It merges the space-claiming gameplay of a game like Qix with the frantic
pursuits characteristic of Pac-Man, resulting in a new experience that pays homage to not
only its two primary components, but classic gaming in general.
escapeVektor tells the tale of Vektor, a hero who is trying to escape. Trapped inside a
strange computer, Vektor is forced to navigate complex mazes of gadgets and circuitry, desperately
trying to escape this surreal digital realm.
Like fellow WiiWare standouts the BIT.TRIP games, escapeVektor presents a simple focus
on old-school gameplay and wraps it up with gorgeous minimalist presentation. The simplicity
of the graphics creates the perfect vibe for escapeVektor, and thereís even a sense of
foreboding as you try to escape the your artificial incarcerator.
Of course, to do so, youíll have to do a lot of running. Vektor travels on lines, and
you have to guide him through these mazes while highlighting every line. You can fight
back by blowing up completed squares, but the primary goal is to reach the exit that
appears once youíve successfully filled in the maze.
Like the arcade classics itís based on, escapeVektor is easy to play but very hard to master...and
almost impossible to put down. The design is elegant and smart, giving you multiple
exits to find, high scores to beat and even badges to earn...as if the core gameplay wasnít
enough to get you hooked.
escapeVektor isnít the first WiiWare game the team at Nnooo has done. They also developed
the WiiWare launch title Pop, which had loads of style...but not quite the same amount of
substance. With this, theyíve evened the levels. escapeVektor is a standout not only
for WiiWare, but for the Wii in general. And in a drought season
for Nintendo, it gives us the perfect chance to run in the digital rain.