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When The King of Fighters-i first found its way on to the App Store and managed to rival
its the Street Fighter titles, it was all I could do to contain my joy. Once again,
developers had managed to defy conventions and turn a game that requires insanely precise
controls in to something not only playable, but also competitive.
The King of Fighters-i 2012 keeps the ball rolling and in much the same way that Volt
did for Street Fighter IV. More to the point, those expecting a change-up in mechanics,
better visuals or anything you'd normal expect of a sequel, think again - this release is
all about the multiplayer and with 12 more characters rounding out the total to 32, it's
an International rumble of epic proportions.
Despite the potential for abuse of the 'easy' special move button, the deeper mechanics,
including the huge combo attacks available to players through move canceling means there's
a high skill cap for those who seek it. This is aided by the game's silky framerate and
responsive controls that mirror Capcom's Street Fighter setup (punch, kick, and 'special'
buttons, with super specials activating via bar / portrait taps). It's by no means an
arcade stick, but you don't feel as though you're fighting for control either.
While there's a slew of single-player modes, including team fights, one-on-one battles,
survival modes and challenges to overcome, the real spirit of KOF lies in its competitive
online scene. Players can connect to servers via Wifi to compete against opponents in their
region (it seems full international play is spotty or not completely rolled out at this
time), having the option to accept or decline the random match-ups. Direct bouts with friends
are also available and community forums are positively buzzing with people looking for
regular opponents.
But like any rose, there are a few thorns, not the least of which is the aforementioned
learning curve for those looking to go beyond simply spamming the buttons hoping for victory.
On the artistic front, the game still looks relatively stunning, but its rendered down
sprites and static backgrounds have not improved, nor is there a Universal or iPad specific
executable, making it blurry on larger iDevices.
Ultimately these are nit-picks of an otherwise exciting fighting game for the iOS. If you
do not yet own the game, this is a must have if you love your competitive brawling; if
you're upgrading from the original, there's less incentive, but it's still a good investment
for the online play.