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I'm pretty sure that at some point, many of us have asked the question: what happens when
Assassin's Creed visits a modern city? Watch_Dogs is the answer. Although not directly confirmed
to have Assassin lineage, Aiden Pearce, the story's protagonist, embarks on a self-righteous
crusade for vengeance and justice, much like the legacy of Assassin's before him.
The overall theme of Watch_Dogs revolves around how all electronic communication is routed
through Chicago's central operating system, or ctOS. This level of hyperconnectivity yields
some benefits such as consolidation of information flow and ease of communication, but also some
societal debilitations such as the constant threat of the system put in place to protect
you being used against you. The game's theme mirrors real life events, as news of the NSA
scandal is still fresh in Americans' minds.
Aiden profession was using his computer skills to exploit ctOS resources and perform electronic
heists. While on a job at the Merlaut hotel, he and his partner are caught and exposed.
A hitman sent to kill Aiden ends up killing his niece in the resulting collateral damage.
Aiden survives, and the storyline of the game follows him as he protects his family from
those who wish to do him harm and how he goes after everyone who is responsible. Along the
way, he teams up with other skilled hackers, and uncovers secrets that would devastate
the public and cause them to forever distrust their government.
The main gameplay feature of Watch_Dogs is the ability to hack into ctOS and manipulate
the infrastructure to aid you, such as causing traffic jams to stop pursuing police, controlling
the security cameras to get the drop on enemies, and even blacking out the entire city. Hacking
is a fascinating mechanic that rewards the creative players. There are multiple ways
to approach new objectives, and the game encourages you to use diversified tactics to complete
them.
As an open world game, the greater-Chicago inspired metropolitan is open for you to explore.
From the suburbs, to downtown, to the countryside, you'll find a variety of backdrops. A lot
of your time in Watch_Dogs will be spent just wandering aimlessly taking in the sights,
because graphically, the game looks fantastic. There was a lot of pre-release angst toward
Ubisoft because the final release product didn't look remotely like the game displayed
during the E3 press conference, but the game on PC still looks stunning, and there are
mods that can enable the graphical effects shown at the presentation. Nvidia's advanced
ambient occlusion technology is on full power, making for the most technologically advanced
lighting, shadowing, and reflections ever seen in a video game. Adding to a very believable
atmosphere are licensed music tracks and references to internet memes.
Nonetheless, the intriguing premise and graphical technology advancements do little to save
the game from mediocrity and mundanity.
As soon as the game opens up after the introductory segments, the gameplay structure has striking
similarities to other Ubisoft games. Gaining city infrastructure access requires unlocking
a region's ctOS network, which involves infiltration through restricted areas much like clearing
Borgia towers in Assassin's Creed. Revealing points of interest requires hacking into ctOS
towers, just as you would climb viewpoints in Assassin's Creed or radio towers in Far
Cry 3. Some gamers won't mind the gameplay resemblance; some will detest it.
The game is well paced and keeps you on your feet for the first few acts, but as the game
progresses, you realize that you are doing the same recycled missions over and over again.
Go to this area, kill these guys, and bail. Go to this area, hack this or steal this,
and leave. The approaches are different, and there are usually many different ways to complete
objectives, but the overarching mission structures are rigid. The hacking minigames become overused
and repetitive. There are many side missions, such as clearing gang hideouts or catching
criminals, that you can do in between main story missions, and the first time through
can be enjoyable, but they can feel like a chore after completing a few.
The game mechanics are underwhelming and do little to distinguish it from average third-person
cover based shooters. The free-running and combat controls are tight and fluid, but it's
not particularly rewarding to execute any maneuvers. A lot of the running animation
seems directly borrowed from Assassin's Creed. Cover-based combat is simplistic, leaving
no opportunity for advanced tactics. You can't even blind-fire, which is something consistent
and horribly flawed I find in some of Ubisoft's third person shooters, such as Ghost Recon.
The enemy AI is not overly laudable, but also not disdainful. The AI can use flanking routes
and change cover effectively, but there are definitely some improvements that can be made
to their combat awareness. Being able to hack ctOS doesn't add a massive dynamic to the
combat. It is often no different than using non-lethal takedowns or shooting an explosive
in other games.
The driving gameplay is barely functional. In a game with super-serious overtones, the
inconsistent physics can lead to some humorous moments. Car handling is not precise. You
can't even shoot while driving. I hope that this was to encourage utilizing hacks to neutralize
pursuers, but it may simply be laziness on the part of the developers.
Escaping police is can be too easy at times, even at the highest wanted levels. Their search
force drastically diminishes once you reach the water.
Even though the world is very large, it is extremely sparse. Though it's not filled with
literally empty space, the amount of interactivity per square kilometer is very poor. Because
the hacking gameplay mechanic is so simple and limited, you never really feel like you
have ultimate control.
The game's story doesn't capitalize on the game's overall intriguing premise. It focuses
on Aiden, who is one of the most uninteresting and undeveloped story protagonists in recent
memory. In fact, all of the side characters seem to have more memorable plot points than
Aiden. There is much subjectivity when it comes to evaluating story enjoyability, but
the writing and plot development just couldn't hold my attention.
And finally, the multiplayer is barely worth mentioning. It seldom works, it lacks direction,
and doesn't enhance the gameplay experience.
Watch Dogs is ultimately a game that has strong ambitions but fails to capitalize on many
of its promises. The game has an intriguing premise that it fails to build upon through
exciting gameplay and a compelling story. The game's formula is tired, and there are
not enough new ideas to balance the recycled mechanics. Although "Assassin's Creed meets
GTA meets Splinter Cell" is a succinct way to describe the gameplay experience, Watch
Dogs has no merits rivaling those of any of those series. For future games in the Watch_Dogs
lineage of games, Ubisoft needs to work on improving gameplay and story depth instead
of overreaching the limitations of the game. Watch_Dogs receives a review score of C+
Thank you very much for watching this review. Be sure to leave a like rating if I was informative,
and subscribe to my channel if you haven't already. My name is David, and I'll see you,
next video.