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In 1992 Ken Silverman after seing wolfenstein 3d decides to make his own version of the
game, which he calls "Walken". Later he changes the games name to "kens labyrinth" and releases
it over the internet using his brothers company name "advanced systems". And in January of
1993 Ken's father signs an agreement with Epic Megagames to release "ken's labyrinth".
Ken is only 17 years old. Ken then decides to make a newer better 3d
game engine which he calls the build engine. He has an early version of this engine which
he has made in march of 1993 and although it is impressive it has it's limitations.
So ken decided to speak to John carmack of ID software for advice. After picking up some
tips from carmack, Ken continues to work on his engine.
Meanwhile Id software release Doom in December 1993 and later go onto release Doom 2 whilst
John romero licenses out the Id tech of doom engine to other game companies. In 1995 apogee
breaks into 3d games with Rise of the triad. Id software said after making doom, carmack
would work on the new engine then they would make a comedy flight simulator game! Later
of course this idea would be dropped. But when the idea for Quake came about it was
originally intended to be a role playing game, which is not suprising if you consider the
inspiration for the game came from a character called simply "Quake" from the tabletop game
dungeons and dragons the team was playing at the time.
Quake didn't become a role playing game. But there where other ideas. Sandy Peterson had
said intially they wanted Quake to have a lot more magical and melee weapons. One of
these being a giant hammer that would cause a "quake" along the ground when you hit the
hammer with it. Tensions where high in the company however
and there was a lot of drama between John Romero who had been focusing a lot more on
deathmatching in Doom 2 and licensing out ID tech then designing games. Carmack was
having a lot of trouble making Quake, he was after all trying to make a fully 3 dimensional
game engine which was highly complex. Carmack took to working 14 hour days, and was so dedicated
he didn't even have a bed as he didn't think a bed was important he just slept on the floor.
Id software had got in touch with Trent Razner from Nine Inch Nails to make ambient music
for quake. Trent who was a massive fan of Doom happily agreed. Id software decided to
include a nail gun as one of the weapons in quake with the Nine inch nails logo on the
ammo packs for the gun. Both Sandy Peterson and Romero where particulary
unhappy that Quake had become a lot more like Doom then they had originally envisioned.
Carmack took a lot longer than expected to make the game engine for Quake and tensions
grew high as the team had to sit on their ideas not having a finished engine to properly
implement them into. In January 1996 Apogee software releases Duke
Nukem 3d which sports revolutionary new graphics. John Carmack however is unphased by this he
knows his engine is more poweful as it is fully 3 dimensional. He even said that the
build engine used in duke nukem "looked like it was put together with chewing gum".
When Quake was finally finished John Romero uploaded the game onto the internet on June
22, 1996, it was late at night and everyone else had gone home tired from the long hours
they had been working. As Romero stood there alone in the Id software offices, he saw it
as being symbolic as to how the company changed, it wasn't the same friendly, innovative place
it had been when they where making Commander Keen, Wolfenstein and Doom.
Romero would not be around to make Quake 2 however as Carmack had called him to a board
meeting where the members of Id software had essentialy taken a vote to fire Romero from
the company. The very same company he had started and formed himself at the beginning
of the 1990's. Romero had said he wanted to form his own
company, and he wanted Tom Hall to join him. Tom Hall was at that time finishing up work
on the Prey engine for Apogee but would join Romero in forming a new company as soon as
his work was finished. On November 15, 1996 Tom Hall co-founded Ion
Storm with John Romero. Romero stated that at Ion Storm Design was law!