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Hey everyone, this is Ivan Alvarado with lvl Cap Interactive and today I'll be reviewing
Metal Gear Rising: Revengence.
There's no way to explain the story in MGR other than by calling it the perfect union
of Platinum Games and Kojima Productions. Anyone familiar with the Metal Gear series
knows how weird the stories can get. The same can be said of anyone who's played any of
Platinums' previous games, they tend to be more on the far end of insane.
In Rising, we're dragged forward at breakneck speeds along side the cyborg ninja Raiden
who has, as it seems, left his family behind to begin working with a mercenary group to
protect high ranking government officials. During the beginning of the game we see one
of Raiden's clients get ambushed by a group of cyborg PMCs which forces Raiden to take
action. To not spoil anything, Raiden eventually comes across one of the games antagonists,
Jetstream Sam, who bests Raiden in a duel and leaves him severely injured. This leads
Raiden to acquire some cool new upgrades and return to the front line for his, um, revengence.
The story continues to take some weird turns, especially in the end, but it does fit in
the universe and sits on the darker side compared to what Metal Gear fans are used to. Rising
is on the short side in terms of overall length, taking about 7.5 hours to complete, but doesn't
feel as if you're given anything less than what was intended.
There should be no surprise that Rising is just gorgeous. The visuals are extremely crisp
and do a great job of showcasing the vicious moves Raiden is able to pull off. The enemy
design is well done and even more so on the boss characters. Trust me, in one boss battle,
what should be possible for him to do in order to evade Raiden's attacks was made possible
and is nothing short of cool to watch. Raiden's character model is also well designed, from
his two piece sliding visor to his large and animated sheath, he's just cool to look at
while standing still or while in the middle of one of his many insane combos. Rising is
also insanely violent with bodies being cut to shreds by the player and other characters
being decapitated or dismembered during cut scenes. But it's ok, they're just cyborgs,
main menu. I have to say that it's one of the coolest main menus I've ever seen. But
on to more serious things, the presentation in Rising is very sleek and fits well into
the futuristic style of the story.
Coming into this game at a full sprint did feel a little odd, this being a Metal Gear
game and all. But as I began to get accustomed to the fast paced action that Rising provides,
it was only clear that any other form of movement would be much to slow. Controlling Raiden
was never a problem, and with his ninja run, navigating the levels became even easier since
he vaults, hops and slides past obstacles without slowing down or requiring any additional
inputs. From navigating through the levels to the combat, Raiden controls as precise
as you'd expect. Entering blade mode to cut your enemies into hundreds of pieces to only
further add insult to injury by ripping out their fluid filled spines and crushing them
in your hand for a good old recharge never gets old.
There are a few problems I have with Rising. Being forced to come to a complete stop to
get into the item menu and the erratic camera name a few and in the middle of combat those
can become a major problem. They break the flow gameplay and causes you to not only stop
what you are doing to enter the item menu, but the many times you may try to stop to
enter the menu, the enemies that are left off screen by the bad camera cause you to
get hit by unseen enemies which stops you from being allowed to enter the menu. You're
also never told how to use Raiden's new moves or combos when you buy new upgrades for him.
I had to discover on my own that the move list is under the header "Help" in the pause
menu which then revealed to me an entire slew of new moves that I had never done.
There's also a large number of VR missions to engage in. They follow the series staple
of being extremely challenging while staying fun. And for any fan of the older VR missions,
the PS3 version is getting exclusive DLC in which the older VR mission presentation is
on display and in full HD while you attempt to beat the clock while controlling Raiden
or the Dwarf Gekko.
Similar to the rest of the game, the sound design was well done. The sounds of slicing
through enemies and objects is only matched by its physical fun and deflecting bullets
off your sword would not be as fun without proper sound design. Where the problem tends
to come in, and sadly so, is in Raiden's voice acting. The voice acting is good, but the
production team did a bad job of deciding how and where to use the different levels
of Raiden's character. Through your time with Rising you'll come across 4 different sides
of Raiden, sometimes one right after the other. It doesn't break the game but it's noticeable.
Other characters don't have this problem and just as the other Metal Gear games, the voice
acting can be a little over done, but it works.
Rising shouldn't be looked at by Metal Gear fans alone, since it's not designed as a standalone
stealth game. It's a game made for gamers in general. It has its flaws and although
some detract from the overall experience more than others, none of them utterly break the
game. Metal Gear Rising is a fun, fast paced and brutal action game that keeps you entertained
from beginning to end and I still consider it one of the better games to come out this
year. Despite its flaws, you shouldn't miss this game. If you're still unsure, do yourself
a favor and rent it.