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Hey future Caleb. It's time again I speak to you in the future about some gaming
dilemma I'm having because of course in the future
you've got it all figured out, the world is a logical plane of existence devoid
of all mystery and you like it that way. So I'm playing Shadow of the Colossus
and I'm a bit angry. Though you future Caleb have it all figured out here in
the present I'm playing Shadow of the Colossus and I, like many of its players,
have questions about the game's theme, its purpose, its mystery. But lacking answers
to those questions doesn't make me love the game any less. It's a beautiful work
of art. I'm captivated by it. That's what great art does it captivates us and
being captive says anyone concerned by the etymological ancestry of the word is
a bad thing. To be captive means to be held against one's will, but being
captivated by art is a good thing right? This apparent conflict reveals a
necessary mystery with art the audience actually enjoys not being in full
control not truly knowing why they are drawn to a work of art why they are
captivated by it the willingness to submit to and actually enjoy being
captive seems strange this concept fights with my logical brain all the
time I yearn to know the answers to things but knowing the answers
presupposes that I want to eradicate mystery which if my earlier logic is
correct means part of what makes me love a work of art is at risk when I try too
hard to solve its mysteries do I have to choose between loving a mystery or
loving an answered question probably not most media is pretty clever in that it
provides the facade of mystery while answering the narrative questions often
using well-worn tropes we've seen the trope that the character in fiction who
knows everything the wise old lady the village savant the homeless old lady who
teaches Kevin the importance of family at home alone to the Oracle in the
Matrix franchise literally called the Oracle not really going for subtlety
there are we watch house keys these people are there to answer the question
at the risk of some of the audience preferring to maintain the mystery or
perhaps more egotistical II feel like they've solved the mystery themselves
though it must we said that even without the wise old
lady trope home loan two's narrative isn't one built on mystery in fact most
mass-market media for gos mystery movie producers cater to the lowest common
denominator because it's a much safer financial investment and this brings me
all the way back to Shadow of the Colossus it's not lowest common
denominator it caters to those who like mystery more than answered questions so
why is it successful i here's where video games and other forms of media
diverge and Shadow of the Colossus is a perfect conduit for this exploration
first let's start with a couple of quotes from members of Team eco the
creative team behind Shadow of the Colossus when asked about the
protagonists relationship to the game's damsel producer Kenji Kaito says I want
to leave it to the users imagination okay when asked about the significance
of horns in his games director and lead designer finito Deus says I like to
leave that to the players imagination okay I have trouble believing that there
aren't actual answers to these questions if a work is created in a vacuum for
example a single painter and her painting then sure I can believe that
the artist might not fully understand the vision a single artist working in a
medium like paint one that allows a certain level of spontaneity is going to
naturally allow more exploration but when you've got a team of people working
on a single project that takes years to complete I have difficulty trusting that
such questions go unanswered to align an entire group of people around a
director's goal seems to demand a comprehensive understanding of that
single project but then again maybe some animators and some devs just need a
paycheck and don't really care much about the project I mean I doubt gaffers
on the set of home alone to cared whether or not the wise old lady stayed
in the final cut but video games invite the player to solve their mysteries by
giving the player tools to do so this implies that there is a solution even
among a game full of mysteries passive mediums don't give viewers such tools so
the audience is more willing to be satisfied with an unsolved mystery more
comfortable accepting that the very intent behind the work of art is to make
the audience guess now I personally think this is a bit of a cop-out but
it's still an oft cited motivation so I'll let it slide so the very presence
of interactive tools a controller with buttons and
associated actions means any presented mystery should be solvable but what
about game mechanics can mechanics alone make a game yes but when the creators
introduce narrative those creators are indicating that mechanics alone are not
making this particular game casting aside the idea that narrative is
inherent in any scenario involving conflict whether explicitly stated or
not I mean consider that Tetris a game that superficially avoids even the hint
of narrative is being made into a feature like film so games perhaps are
unique and that their reasons for being is to be solved there's a loose
condition movies books plays paintings these things don't have a loose
condition maybe it's as simple as this maybe that's what separates a good
narrative game from a bad one good ones have mysteries that have specific
solutions bad ones have mysteries that don't have specific solutions and even
in the case of good ones where creators refuse to answer questions
that's the creator saying there are answers there but they want you the
player to find out for yourself the applicable term here I suppose as
world-building good devs use world-building to answer
those narrative questions without doing so overtly
but still no matter how much I rationalize myself away from frustration
it is frustrating to me knowing there's a team of developers behind a videogame
that knows the answers to any question when game creators refuse to answer
questions forums filled with fan theories then
become ignorant playgrounds full of guessing it's like being a detective you
know the killer knows everything but he refuses to tell you so you spin your
wheels you spend months away from your family trying to piece together a
mystery that isn't really a mystery so yes I'm saying that game devs our
serial killers but I must admit playing in the ignorant playground is fun that's
kind of what I'm doing right now really perhaps Kaito and who daya know this is
more important than a solved mystery and I just have to remind myself of that and
you present viewer just need to subscribe to this channel and share with
your friends and comment below do you get frustrated when game developers
refuse to answer questions about a game's mystery or should President Caleb
just shut up and enjoy the freakin game I'd love to be able to do that I would
I can't because I think like this and then I forced you to watch it
sorry that's me I'm horrible but I love you