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I've read a lot of misconception about GW2 while reading blogs ,forums and
their respective comments but the one that puzzles me the most is when
people claim the graphics of GW2 are bad, even really dated. It puzzles me
because some of them even quoted ArenaNet's statement that GW2 has a
stylized Artistic feel to it but they took this statement as an Excuse for
bad graphics rather than what it actually says
In this video I plan to do three things. One is showing what amazing
features the GW2 graphic engine has, features which in my opinion make it
one of the best engines available for an MMO right now. Secondly to
highlight all the artistic beauty this game has. Finally I will show how
all this comes together to create a most beautiful world. Cause ultimately
its not the features that make the art but the art itself.
First thing we're going to cover is refraction. Refraction is the process
that makes light bend as it passes from one mediums to the other This is a
perfect example going on right here. Looking through this ICE statue one
can see whats behind but slightly distorted as you'd expect if look
through mediums like plastic or glass. Generally we take these things for
granted but this is really something hard to do especially in a rasterized
engine. You can see clearly that this process is not automatic by a bug
that I uncovered while making this video, if you'll notice fire does not
show through The ice. And if you're asking yes, but report
submitted. Anyhow this is not a feature you generally see in a lot of MMO
engines but as I am sure you agree it adds quite a bit to the artistic
beauty of the world.
The next thing we're going to look at is reflection. Look at this big
bright room, It is mostly made of marble as we'd expect in real life the
floor reflects the room but at a very low intensity. The floor is not a
complete mirror showing everything. This can be well seen as the floor
doesn’t reflect my character as this is not bright enough. At the same time
you can still make out the shapes and colours of all the well lit detail
in the ceiling. Once again, top notch attention to detail.
Next we have caustics. Caustics is a process light goes through when
passing from different medium which are at a curve like this glass window.
In addition this being an aquarium and thus fill with water that is in
motion due to waves you can also see this effect on the light which is
also in motion on the floor and the wall. Truly well done.
If you ever did any 3D CGI I am sure you can appreciate how hard it is to
make your material look exactly like the material you want to recreate.
Even worst is if you're trying to make a material look like a specific
material while using a cartoony artistic style. Yet look at the video
going on right now and tell me that that material doesn’t completely feel
like it is metal. The way light reflects and the way it shines immediately
make you realize that is without a doubt metal. Once again couldn’t be done
any better in my opinion!
And it is not just metal, looking at this material I can immediately tell
not just that it is marble but also that it is wet marble, really seem
done to perfection in my eyes.
One feature you'd expect of a modern graphics engine is for it to support
a high polygon count. Once again the Guild Wars 2 graphics engine doesn’t
disappoint here either. Characters are highly detailed, Environments and
cities are also highly detailed. Those high buildings in the distance
aren’t some billboard with an image, they're actual objects so much so
there are portals that take you in some of them and you can view them from
different angles.
this Same high level of detail can be found on statues which are simply
breath taking. You can definitely tell these are amazing sculptures and
not some quick model designed to fill the world. If this wasn’t enough the
viewing distance is also pretty huge. Once again I really have no clue how
anyone can say this game has bad graphics.
Next I want to step a bit away from visuals because after all the artistic
quality of this game doesn’t end with its graphics. Great art is very much
dependent on attention to detail. And in GW2 this attention to detail goes
beyond its visuals. Hear a bit these different flames. Just by their sound
you can tell how many there are as well as how big they are as the size of
the flame is also reflected in the fullness of its sound.
Size is not the only great characteristics of these sound, hear the
following sounds, see how realistic they sound and notice how the sound
randomizes in a way that it doesn’t sound like the same clip repeating over
and over again, truly great stuff.
notice the attention to detail, even the water spray is randomized
That’s it for this video, I hope I managed to help you see GW2 the way I see it, Everyone
is entitled to their opinion of course and it is perfectly fine if this artistic style
is not something you like. However calling it bad of really old is in my opinion incorrect.
Let me close this video by showing a few scenes of how all this comes together to really create
artistic beauty. As always please feel free to leave your comments and thank you for watching.