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Hello, I'm Magno Borgo and this is another Nuke tutorial
In this video I'll talk about management of Channels
that permeate all the software functionality
usually for those starting on Nuke it can be a difficult subject to understand
because it works in differently from other software
so what is a "channel"?
in the images we have color channels
which is data, that represents each color
necessary to build this image
so.. we have the red, green and blue channels
If you look in Nuke
when you pass the mouse over the image on the Viewer
you have some numerical information
in the lower right corner
there we can see the values for each pixel
for each of the color channels
we have: 0.41 on red, 0,41 on green and 0.28 on the blue
at this pixel where the mouse is
Nuke will work with 3 display channels
red, green, blue, and also the alpha channel
which here is the case in is zero (white)
An interesting factor here is that Nuke
works at 32bits
and the amount of information it can store
at a 32 bits channel is very big
and this also means that we can store informations in there, not just color
we can have other types information on channels
for example, the pixel depth
determined from the distance from a camera.
The great thing is that Nuke can work with many channels
it has 1023 available channels.
What is the usefulness of these channels?
You can bring more information to manipulate the images
and you can also store information
inside a channel at any time
and elsewhere in the composition you can you use this information
it is always available for you.
So, I will show here one example of an image
a 3D render
that has multiple channels inside it.
I have this car
and inside this image we have multiple channels
How do I know it has several channels?
if you observe the node preview icon
you will see that it shows the channels at the bottom left
for example RGB
and RGBA here in the car icon
and it has this darker green icon
representing non-standard channels
so this green icon means that we have non "standard" channels in this picture
an easy way to view channels
is to use the LayerContactSheet node
You can see all Layers that contain channels in an image
I will maximize the Viewer pressing "space"
and we see that within this image, whose format is. exr
there is the beaty pass in a RGBA channel
we have the Ambient Occlusion render pass
we have a Diffuse channel, and so on... multiple channels within this image
which is something usual in a 3D rendered image
this will allow a great range of manipulation to achieve a final composition.
If I have the reflection channel for example... this one here
I can manipulate this reflection
leave it stronger or weaker
to get the result I desire
in my final composition.
Let's see how the channel visualization works.
How this is organized here?
Within the Nuke we have something that we call
"Layer", sometimes called "Layer Channels"
here where the mouse is.
Within Nuke we have some Layer Channels:
for example here we have the standard RGBA.
Within a Layer Channel, you will get up to 8 channels
the the most common Layer Channel is the RGBA and it has 4 channels on it:
the red, green, blue, and alpha channel
we have other standard channels within Nuke
like the "Alpha" which has only the alpha channel
and we have some other standard channels here, names that are
"reserved" for internal software use
So... when you start a new project, you will have these Channels.
Pay attention:
when you have a Layer Channel
viewing the image, we can only see 3 colors on a monitor:
red, green, and blue, right?
at any momento you can see a single chennel color
independently, pressing shortcut keys
"r", "g", "b" and "a"
if I press R here, I'm viewing the red channel
As this letter (on the image) has only red color on it
it's the only letter appearing in this channel
channels are represented as grayscale
whereas black represents zero
and white represents the value 1 (usually).
if I press "r", I go to the red channel
pressing "g" I'll go to the green
"B" for blue
and pressssing "a" I go to the alpha channel.
That looks interesting:
the alpha channel when I'm on the normal view
it does not appear, it is always a separate visualization
and its display is always black and white.
When you're inside any channel
for example here I'm in the red, you press
the same hotkey to return to "standard" view,
So here I press "r" and go back to standard (rgb)
if I'm in green, press "g" again and return to standard
or u come here in this menu and click in "rbg" to return to normal.
:et's talk about where the confusion begins for anyone starting in the software.
I will create a Merge node
By pressing "m"
and you will see this type of configuration, on the node properties
will be very common
because at every moment you'll be manipulating
Channels.
This type of control here determines which Channel comes in/out, is kept/discarded, etc.
When I'm with a Layer Channel RGBA, I have all 4 channels represented here on the side
changing to the Layer Channel "Alpha", it has only one channel
and this Channel is putting alpha
in of the red Viewer color.
This causes some confusion for the novice user
because if I'm viewing the standard RGBA here
I press "a" and see the alpha, but if go to the Layer Channel "Alpha"
the alpha channel is being displayed in red color
then... it is a little bit confusing
what you have to understand here, is that the channel display
is limited to 4 "Viewer positions":
red, green, blue, and the special alpha channel.
I will bring a picture that I prepared beforehand
which has totally arbitrary channels.
Take a look: it is an .exr: normally this filetype has several Layer Channels inside
and each of these layer Channels can have multiple channels on them
I know there are special channels here
because the green icon in the bottom right corner of the preview of Node.
How can I know what are these channels?
when you import an image inside the Nuke
which has non standard channels
the new channels will appear automatically here.
here I have a Channel called "frutas" (fruits)
this is a completely arbitrary name
and herein the middle menu, it is possible to see the channel names
look: I have banana, cereja (cherry), maçã (apple), melancia (watermelow) and morango (strawberry)
names are entirely arbitrary
and often we'll have information that is
completely different within each channel
anyway.. I'm just trying to show that you may have anything within a channel
and this information will be accessible.
I want to view these channels, how do i do that?
Bring the Layer Channel here, "frutas" in this case
we have to connect the node to the Viewer to see it,
I'm with the information there now
How to know what's inside, how this works?
in the red channel, I have some information
I associated the images of the fruits with the name of each channel
I have banana here, in the green channel have cherry and apple in the blue
can be pretty confusing to view the information, mainly because they have nothing to do with the color of the channel
Red has banana... so this is what causes confusion
and if we look it all in RGB, they are all mixed, It does not make sense in terms of color.
How do I predict how this will work?
One simple way is to use a node to Merge
and load the Layer Channel.
when you load a Layer Channel, you see what kind of Information associated with the display color on the viewer
then looking here I know that banana is red
cereja (cherry) is in green, maçã (apple) is blue and melancia (watermelon) is on the alpha.
Let's see: if you press "a", it's there
the image of the watermelon
and I know I'm in here
there is another channel, the morango (strawberry) that is not showing up
Why it is not showing?
Because I only have 4 display "channels"
if I have more than 4 channels in a Layer Channel (which can have up to 8)
the only way to see the channels number 4 to 8
is putting them in for display in the alpha
and it is precisely for this that we have this middle menu here
This determines which channel will appears in the alpha
here, when I enter on the alpha I'm seeing melancia (watermelon)
because by default, when the Layer Channel was created, the melnacia was in position number 4
if you want to see any other channel in alpha
just change the menu here in the middle
and set iy to another channel
so let's see here ... morange (strawberry) and now we see that I put the strawberry on the image
How to create new channels within Nuke?
There are several ways ...
Let's look at some options
the first is importing files with non-standard channels
Layer Channels are automatically created then
I have the frutas (fruit) here
If bring up another image
for example this car
when I import the image
the Layer Channels are created:
I have now Ambient Occlusion, Diffuse, Incandescence...
etc.
this is a way
A second way is to create a new Layer Channel
here on the menu
click "new"
and there you can create a Layer Channel with any name
so I'll call this one the "frutas2" (fruit2)
and the channels are the names that you want
you can use the preset RGBA
or you can use any names that you want
I'll create abacaxi (pineapple)
uva (grape)
pera (pear) and laranja (orange)
4 channels .... you can have 8, the minimum is 1 and the maximum is 8
I'll add one more here: maçã (apple)
I now have a new Layer Channel: frutas2
and within this Layer Channel, you will see channels inside this middle menu
usually the position going to the alpha is the position number 4
let's see here, if I edit it
the fourth position here is laranja (orange)
and all other names appear here
there may be times when the list is quite large
remember that to view channels
at any Merge node you can
load the Layer Channel and see what channel is shown in which color.
Finally, a brief review:
We have multiple Layer Channels in Nuke
and each of these may have up to 8 channels in them
and we can see only 4 by default
on the middle menu we can load any channel in alpha for viewing
and here we can see Viewer channels through keyboard shortcuts
The representations of the channels on the Viewer: red, green and blue
I hope you guys enjoyed this video
and that it has been enlightening.
For any questions, suggestions or requests
leave a comment on the video page.
A hug and until the next tutorial!
Subtitles by the Amara.org community