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EUROPE. My arch-nemesis. And not just because I’m never going to get that Final Countdown
achievement in Lego Rock Band, but because - every once in a blue moon (or, y’know,
a beer that isn’t crappy) - they’ll get a game that just skips over the US entirely.
Terranigma. Kuru Kuru Kururin. And a little animal-filled GBA title called Zooo. Just
for the record, that’s three O’s and an Ivan Reitman vocal effect. It was based on
the kind of three-in-a-row flash game that was all the rage on the web back in 2003.
But this was a GBA game, and thus lacked the kind of freeform input that a mouse or other
manner of cursor could provide. Thus, Success - a hopeful name for a developer if ever there
was one - realized that their little puzzle would be a perfect fit for that weird, touch-screen-enabled
thing Nintendo was working on, and so Zooo... I’m sorry, ZOOO... evolved into Zoo Keeper.
In Zoo Keeper... well, you’re keeping a zoo, aren’t you? Full of apes and elephants
and giraffes and hippos and lions and pandas and sometimes rabbits. (Whether or not the
bunnies show up is a function of the particular level being played. In the standard endless
mode, your goal is to get the highest score before the time gauge at the left runs out.
By switching adjacent animals, you aim to get get three (or more) lined up, which are
then cleared and added to your total for that level. Once you’ve bagged your quota of
every type of animal, the board clears, the level increments, and the point values increase...
but the speed at which the time gauge depletes also ramps up, putting more pressure on you
to find the matches in this admittedly massive grid. (Well, by Pokemon Trozei standards,
which is what I hold DS puzzle games to.) And that’s just the most basic mode; there’s
also the Tokoton setting where the level doesn’t increase until you’ve cleared a hundred
of a given animal... but the counters reset independently, meaning you can level up several
times in a short space of time.
But the quest mode... here’s where it gets entertaining. You’ve got some rather convoluted
tasks to achieve, as put to you by your tyrannical manager, and depending on your performance
he’ll either reward or penalize you as he sees fit. If he can see anything through his
drunken haze. I mean, look at him slurring his words and making no sense! Oh, wait, you
mean the entire game’s poorly translated like that? Eh, I suppose that’s more feasible,
but just barely. Yeah, the majority of the game text doesn’t make a lick of sense,
but intense, prolonged puzzling action is the universal language. And so are animals,
I guess. Animals and puzzles. You glue a copy of Tetris to an ostrich, and everyone in the
world will know... there’s an idiot in their midst. Keep playing Zoo Keeper, and you’ll
be too busy to do something that ridiculous. I think that’s the first step to world peace.