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Hello there guys and girls,
welcome to another quick tip.
This time we will talk about a special type of camera shot that you might have seen in
some movies or TV shows like breaking bad.
As far as I know you can call this an “Inanimate POV shot”, since it focuses on a prop rather
than a character.
I’ve used this in my video “A Rich Man’s Pleasure” a while back, too.
Today I wanna show you how to recreate this effect in GTA V with a few simple tricks.
To make it work all you need is Menyoo PC.
Let’s say you have a character carrying a baseball bat like this and you wanna focus
on that bat instead of the character.
Just open Menyoo, go to the Object Spooner and spawn any random ped you want like this.
Press F9 to open the spooner mode and right click the newly spawned ped.
First you switch from dynamic to frozen in place here.
Then you go all the way down to the attachment options and attach the ped to your current
self.
If you have multiple characters in your database you can also choose another person in here.
Now you have to think about where the bat or the prop is locked on your characters body.
In the case of a weapon like this it’s the right wrist or right hand.
If you select that, the ped is locked in that same position with the center of the body.
To avoid glitches, you now have to deactivate the collision right here.
In the scenario with the bat, you should actually move the ped a little bit behind your player
character because otherwise when you try to attack with the bat the character is gonna
try to hit the one that is locked to its wrist.
If the ped is still stepping around like this and keeps moving, you need to stop it because
otherwise it is gonna mess up your shot later on.
So while still having the ped selected, you go down there to “ped options > animations”
and then from this predefined selection you apply “stand still, arms spread”.
It is important that the animation is looped so the ped will hold still like this indefinitely.
Last but not least, since you don’t wanna see this ped in the final shot, you make him
or her invisible.
Also, just for safe measure activate the invincibility here.
Then you can just record whatever you want your character to do in the scene, like walking
around and then hitting someone with the bat.
When you’re done recording, switch over to the Rockstar Editor.
This is where part two of the magic trick is happening.
Even though the attached ped is invisible, you can still use the option “move with
target” on that character.
Make sure to set this value to rigid.
Then place your camera in a way that the desired prop or inanimate object can be seen while
moving.
I’m gonna attach the camera somewhere up here and put the center of the view onto the
right wrist.
What makes this easier is to imagine that you are mounting a little GoPro to an object
in real life, meaning that it wouldn’t really make sense for me to position it like this,
because where would the camera mount be in that case, right?
Also GoPro cameras usually have a wide field of view which makes the object seem more elongated.
Just look at the difference it makes when I zoom in and move the camera out instead.
This looks way less convincing than with a lower zoom and therefore wider FOV.
For the depth of field it seems that the default value works best because with manual and automatic
you don’t really get the sharpness on the entire prop while keeping the background blurry.
When I press play now you can actually see how the camera seems to be locked perfectly
fine to the baseball bat.
This effect works best if you apply no camera shake at all by the way.
Because after all there is enough movement already thanks to the character and object
movement.
By the way, you don’t have to use any object to focus on.
You can also just attach an invisible ped to your characters head and thereby create
interesting effects as the head is turning.
In that case it is easier to apply depth of field, for instance you can go with “manual”
and then set the correct distance because the camera isn’t moving in this type of
shot anyway.
I really hope that this short tutorial gave you some inspiration for more creative shots
in your GTA V cinematics and maybe you can apply this technique effectively.
And that’s about it for this quick tip.
If you have any questions, just hit me up in the comment section.
Thank you for watching, whanowa over