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I'M JAKE TAPPER.
NOW TURNING TO THE NATIONAL
LEAD.
IT'S KIND OF LIKE THE MATRIX
EXCEPT THE AGENTS ARE WITH THE
NSA AND BRITISH INTELLIGENCE AND
THEIR TARGETS ARE TERROR
SUSPECTS.
WE LEARNED TODAY THAT GOVERNMENT
SPIES HAVE REPORTEDLY BEEN
INFILTRATING THE VIRTUAL WORLDS
OF ONLINE VIDEO GAMES LIKE
"WORLD OF WAR CRAFT" AND "SECOND
LIFE" TO TRY AND RECRUIT
INFORMANTS AND STOP TERROR
ATTACKS BEFORE THEY HAPPEN.
THAT'S ACCORDING TO DOCUMENTS
LEAKED BY FORMER NSA CONTRACTOR
EDWARD SNOWDEN AND REPORTED IN A
JOINT INVESTIGATION BY THE "NEW
YORK TIMES," PRO PUBLICA AND THE
GUARDIAN.
NOW, IF YOUR KNOWLEDGE OF THE
VIDEO GAME UNIVERSE BEGINS AND
ENDS WITH "FROGGER" DON'T WORRY.
WE WILL BREAK IT DOWN FOR YOU.
SPENCER ACKERMAN, U.S. NATIONAL
SECURITY EDITOR AT THE GUARDIAN
JOINS ME FROM NEW YORK.
SPENCER, THE GUARDIAN'S CALLING
THIS A HOARDE OF UNDERCOVER
ORKS.
PLEASE BREAK OUT THE NERD TO
ENGLISH/ENGLISH TO NERD
DICTIONARY AND TRANSLATE THAT
FOR US.
>> WORLD OF WAR CRAFT LIKE MANY
OTHER POPULAR ADDICTIVE VIDEO
GAMES IS THIS AMAZING DEEPLY,
DEEPLY, DEEPLY RICHLY DEVELOPED
FANTASY GAME IN WHICH YOU GO ON
QUESTS ALONG WITH YOUR VIRTUAL
FRIENDS AND FACE THINGS LIKE
ORKS AND WEIRD CREATURES AND
OTHER THINGS THAT I DON'T KNOW
ABOUT BECAUSE OF COURSE, I WOULD
NEVER PLAY THESE GAMES.
NEVER.
>> HOW WOULD A MILITANT OR
TERRORIST GROUP USE SUCH A GAME
TO LAUNCH AN ATTACK?
>> WELL, THAT'S KIND OF UNCLEAR.
BUT THE SUSPICION AROUND THE
SORT OF LATE 2000s THAT EMERGED
IN INTELLIGENCE CIRCLES, IN
DEFENSE CIRCLES, WAS THAT AS
MORE OF OUR LIVES MIGRATE INTO
MASSIVELY MULTIPLE ONLINE ROLE
PLAYING GAMES LIKE WARCRAFT AND
OTHERS, MORE PEOPLE WOULD SEEK
TO USE THEM AS SORT OF ONLINE
SANCTUARIES WHERE YOU WOULDN'T
THINK INTELLIGENCE AGENCIES LIKE
THE NSA WOULD BE WATCHING, SO
THEY COULD POTENTIALLY DISCUSS
PLANNING ATTACKS LIKE THAT.
>> DO WE HAVE ANY IDEA HOW MANY
AGENTS MIGHT BE PLAYING THIS
GAME, THESE GAMES, AT ANY ONE
TIME?
>> I HAVE SOME SUSPICION ABOUT
PEOPLE WHO HAVE GONE AFTER ME
AND TOTALLY PONED ME BUT NO, WE
DON'T REALLY HAVE THAT
SUSPICION.
WHAT WE DO HAVE BASED ON
DOCUMENTS AND BASED ON
SUBSEQUENT REPORTING IS THAT
THEY COLLECTED QUITE A LOT OF
DATA, THAT IT WASN'T TARGETED TO
PARTICULAR INDIVIDUALS BUT WAS
AN OPPORTUNITY AS ONE OF THE
DOCUMENTS DESCRIBES THE ONLINE
ROLE PLAYING WORLD.
>> THE XBOX LIVE CONSOLE NETWORK
HAS MORE THAN 48 MILLION
PLAYERS.
HOW MANY PEOPLE POSSIBLY WERE
UNKNOWINGLY PLAYING WITH SPIES?
ALL OF THEM?
>> IT'S A GREAT QUESTION AND
POTENTIALLY, YES.
WE HAVE A GREAT DEAL OF
DIFFICULTY DETERMINING PRECISELY
HOW MANY PEOPLE'S ONLINE GAMING
COMMUNITIES WERE INFILTRATED OR
WHAT THE REAL EXPOSURE WAS.
IT'S NOT AS SIMPLE AS ASKING
SOMEONE, YOU KNOW, GUYS WHO HAVE
SEEN --
>> CNN HAS NOT RECEIVED AN ON
THE RECORD RESPONSE TO THESE
ARTICLES FROM THE NSA BUT DO SAY
THEIR PROGRAMS ARE ALL CENTERED
ON VALID FOREIGN INTELLIGENCE
TARGETS.
HAVE ANY TERRORISTS, TO YOUR
KNOWLEDGE, ACTUALLY BEEN CAUGHT
BY DOING THIS?
>> NOT TO MY KNOWLEDGE.
THERE HAS BEEN A GREAT DEAL OF
EFFORT NOT JUST BY NSA, BUT BY
THE U.S. CENTRAL COMMAND, TO TRY
AND PUT PEOPLE PRETENDING TO BE
EITHER GAMERS OR PEOPLE IN CHAT
ROOMS OTHERWISE SEEMINGLY
UNAFFILIATED WITH THESE GROUPS
TO TRY AND PENETRATE THESE
NETWORKS BUT WE REALLY HAVEN'T
SEEN THAT EITHER, A, THESE SORTS
OF ONLINE ENVIRONMENTS LED TO
ACTUAL TERRORIST PLOTS OR, B,
MUCH EVIDENCE OF HOW MUCH
INTELLIGENCE WAS REALLY USEFULLY
COLLECTED OUT OF THEM.
>> AFTER 9/11, INTELLIGENCE
AGENCIES WERE FAULTED FOR A