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Well thanks everybody for coming. This is a real
honor and pleasure for me to be able to come do this.
and a different kind of talk than I usually give.
So I spent some time putting this series together
and the first part is, "What is Roughness?""
then we talk about measurements and then calculations.
Alright, so I'm Chris Brown
and I'm from WPI
and we're going to start off
with a couple little ads for WPI
In particular, in just a month
we're going to have our second seminar on
surface metrology for the americas.
to continue a series that we started on
international conference of surface metrology
and the emphasis is going to be on education
with two days
of tutorials
and a day of workshop err...
uh, or a day of standards meetings
and there will be triple sessions of the tutorials. We have
stuff that will be uh...
or material
for all levels of users from uh
people just starting with surface metrology
to advanced.
WPI is home to
one of the three labs of its kind in the United States academic labs that is
dedicated to fundamental work on and
standards on surface metrology.
We're looking for
people to partner with, um..
and we're very happy to have Olympus as one of our partners.
So in this talk, I want to
discuss the advantages and
importance of understanding roughness
and have some look at
uh... current and future perspectives.
So, surfaces cover everything.
Roughness is important
and manufacturing
is often about getting the surface you want with
properties you want
roughness being one of those important properties, um...
and so that's what we're doing in manufacturing.
One of the questions though that
is worth looking at is, "What is Roughness?" and who decides?
So when a product is designed the designer
can specify the roughness of the part and when it
goes to manufacturing, you have to try to manufacture that and then it goes to
quality assurance to just kinda measure it and
verify it.
So why is there roughness? Why don't we just make everything smooth?
Well part of it is
cost limitation. To drive
the surface smooth
services down to uh... to lower levels cost more money but
lots of times we don't know what we want in a surface either.
and it's always had the roughness
and so we're not sure what's going to happen if we eliminate that.
So how can roughness be valuable? Wll, it helps
with things like adhesion friction, lubrication
aesthetics, cleanability, seals it's important
here's a list that I've have been putting together
and it's by no means comprehensive
of all the things that can be influenced by roughness
some of these we've done research on
some we'd be delighted to have partners
to research uh... these things with.
If you've got some
some additions to the list,
I'd love to hear them. I'm sure there's more.
Design
is uh...
primarily done with form
and its usually done with smooth, what
we call, Euclidean shapes
because if we
magnify them enough we find there's spheres or
cylinders or, um...
flat surfaces.
But the surface texture or the surface roughness also need to be designed and
now one of the groups that I work with, ASNE, has
got designations for
design engineers are supposed to indicate roughness
on surfaces.
The most
used kind of roughness,
over ninety percent of the industry runs on Ra.
the average roughness
and we'll be looking at that in the next few slides.
One of the things to keep in mind though
is this cutoff
or sampling lengths and that
specifies the scale
which the roughness will be evaluating. And
that's an important concept
and that will be a theme
in this talk as well as the next too.
So here's the average roughness and
if nobody says anything
and they just tell you the roughness is a...
tenth of a thousandth or something
they're talking about average roughness in microinches of course.
Now, the form is the larger scale and those are the spheres and things that we looked at a moment ago.
The finest scale is the roughness
and waviness is
is what's in between.
The other thing that we talked about
in ASME B46
is the uh... the lay
and the lay is the directionality on the surface
or the anisotropy
and how its oriented so this is
a machined surface we can
clearly see there's the
direction the tools passed and there's a certain lay to the surface and that can be important for many things.
So, in surface metrology as I said, we talk about the three parts to the surface. The largest one is the form
so that might be cylindrical. Finest is the roughness, and intermediate is the waviness. And that's the way it can get broken down.
Now for the designer they would like to know the relationship between the performance and the roughness
and so there might be some sort of curve that looks like this and some sort of an equation you could work
where the performance is some function of the roughness
Now there's lots of different
formss that this relationship might take
so here it looks like the rougher the better in terms of the performance.
Quite often it's the other way around.
We think the smoother, the better for the performance,
but often times it's much more complicated and we start
thinking about the smoother, the better
for the roughness
and then there's some tricky things like friction
where if it gets too smooth,
it's not going to be as good.
So smoother is not always better and
this is why we see...
we're seeing double-sided tolerances on roughness.
So here's an example of a rough surface
and this has been finished by lapping
and one of the interesting things you can see on this
is it looks like they can see individual grains on this surface
and this is
a surface that has been measured with an
Olympus confocal microscope
and it's a valve seat
andone of the wuestions you have is..
"Well how is this going to work
for sealing?"
and what other kinds of properties and what other kinds of uh...
finishing might we use on this?
so almost any kind of manufacturing you do
is going to uh... is going to influence the roughness. And so,
trying to understand these relationships and how they will impact the surface
as well as how the surface impacts the performance
is important part of being able to design the things.
Now quite often
when we take a look at some
manufacturing process vairable
like feed or
grit size or something
there's arelationship between adding the resulting roughness
And often it takes form that
look something like this
to see how that's generated.
Now the stuff we see in all the textbooks
and that's the peak to valley roughness
function of the feed
and the tool nose radius
so that can give us a look at the first indication about the roughnesses
and now the first question is, "What is the limit of the domain of the
applicability on that?"
So the development of this is actually pretty simple
and it's an approximation.
But we're really dealing still with
the Euclidean kinds of things
and not with something that we'd always intuitively call roughness
because that looks like a very predictable shape and in fact,
the tool nose
might actually be useful
here's an example of this with a
four millimeters radius tool
and I forgot what the feed is on this, but
this is what we looked at before
and you can see
the feed marks
but inside the feed mark
it isn't perfectly smooth
and there's all kinds of things
that are influencing it.
Here's a a part that was
polished
and then put in
a tumbler made by Bel Air
and we can see the progression of time
in these tumblers. These tumblers are intended to remove burrs and put on a
non directional
isotropic surface finish and...
Here's another
example of this
One of the things too that when you put a part in a mass finisher like this, is that you can take corners off. And that is often what the intention is.
So here's an example
of what we did. This is also measured with
an Olympus confocal microscope
and one of the great things about this and the neat thing that we're seeing now in surface metrology is that
we can image these edges
and trace the evolution of an edge through a manufacturing process like this
and so that is often very revealing
when you think you've got a really nice edge,
you can put it under there and you can see
how much room there is for improvement.
Let's go back for a moment to a turned surface
and I'll be in the Measurement talk
at 1pm. I'll be
talking a little bit more about comparing profiling
and uh... 3D measurements
but uh...
if we just take a look at a profile
and these are the most common things that are done today
and
essentially there's the measured levels
profile. Now,
we can extract the waviness
and that leaves the roughness.
So uh... there are some other height parameters and we talked about Ra
and we also talked about Rt
which is peak to valley and
that can be broken up so we can see the valleys and the peaks
and that has some usefulness that I'll talk about in the third talk
For right now I want to get back to this idea of scale inand I mentioned this cut offentions cut off
and so it's the designer's job
to put the
cut off
uh... that you're going to use for specified specifying the roughness on the print
and here's something interesting that
I think a lot of people aren't aware of.
Here's the same profile
with two different cut offs.
One where the cutoff is
250 micrometers,
in other words, 800.
And you can see how dramatically that changes the roughness value
same measurement
different filtering
and the RHA changes by forty one percent
so jokingly I'll tell the
engineers are working with..."If you're having trouble meeting a spec and it's time to go home...
change the uh..
change the cut off
if nobody's told you which one to use
and maybe you can meet the spec."
That's something to watch out for an often I've said said this is not specified.
So how far can we take this and how far can we go with
machining by chip removal and turning?
So this is a part that was diamond turned
near Keene New Hampsire
that uh...
at Nanotech Systems.
So they faced it first and then they put on a series of grooves as a
kind of demonstration project.
One of the interesting things that you can see on this
is different colors
and these colors are not from pigments
but these are from
light interacting
with a very precisely made surface
and actually you can see some more of that green there
and blue and those things.
Let's see what those little marks look like.
So here's a measurement, uh...
a preliminary measurement we made
right in the center of that
with the uh... Olympus LEXT OLS4000.
And these ridges are five hundred nanometers apart,
which is pretty interesting when you think about it because the laser's only
four hundred and nine nanometers
and we're easily imaging ridges that are 500 apart.
So here's a 3D perspective on that also from the Olympus LEXT.
and in this is uh...
I'll talk about this more in our Measurement talk
but this is with a 100x lens
uh... with the um...
with the zoom at 8x
and as i said these are five hundred nanometers apart, these ridges
and these are machined in
and these are machined in with a diamond tool.
so it shows how far
1. we can go with manufacturing
to uh... to
to produce a surfaces
and 2.
how well we can inspect them.
Now, one of the interesting things about manufacturing surfaces, is lots of times
the very best surfaces
we try to get are made with the abrasive processes
so i thought to be worth it to take a look at some abrasives.
And so one of the...
one of the interesting things is the abrasives themselves are chaotic
at fine scales err..
scales that we can sense, it depends on
what size they are.
And this is a very interesting measurement. Now that's the true color
off the Olympus LEXT. Now this measurement
itself is a ten by ten stitch
so that we can show
a significant part of the abrasive with several particles on there
uh... and so each of these
ten by ten's is a 124 x124 so over a
million
elevations
a hundred times
to make that image
and uh... and there it is in true color
and you can see some of the light interacting
because this is an unused abrasive with some of the abrasive particles in an interesting way there.
And i want credit for the students
who've done that and I should mention that
we were able to train
graduate and undergraduate students to be making useful measurements
in less than half an hour on the Olympus LEXT.
Alright, to kinda wrap things up here
So surface metrology, this is measurement and analysis
of surfaces to better understand how to manufacture
and how they're going to behave
so one of the things that uh... makes this uh... particularly interesting is
that we're trying to take a look at these surfaces and figure out how we
could tell good services from bad and what's
interesting is that if we go to
sufficiently fine scales, the
surfaces are chaotic
in other words, they are a jumble of things
and they're not easily
described by Euclidean geometry
and that's the thing that we're most used to talking about geometrically
So one of the things that are lab has been doing
is trying to find better ways
to characterize these chaotic
geometries.
So what are we seeing in manufacturing surfaces? Well as I showed you the trend is
towards greater control of the surface formation
and try to push the form and euclidean shapes the finer scales
like we saw those 500 nanometer grooves.
And the other thing we are seeing is greater sophistication in measuring and
analyzing surfaces.
And so what are the needs here? Well, we need a better understanding of the
processes and the tool workpiece interactions
and the performance that can come from this greater sophistication.
So, I want to acknowledge
some of the uh... people have been helping the lab, especially Olympus,
uh... Digital Surf who makes software for doing analysis that we use and
some of the companies that are
supporting some of the work in the lab like Supfina for super finishing
Metso who makes valves
and I'll talk uh...
and in the third of this series I'll talk a little bit about the software that we've developed.
So I thank you for your attention and
I'd like to point out that uh...
if you're interested and a possible graduate certificate program in surface
metrology or abrasive processes,
let me know about this because we're thinking about putting some of it together at WPI.
Well thank you very much *applause*
Yeah, is the levels right, the levels good? Alright,
are we ready to go... Haha...