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October of 2007.
VALVe launches The Orange Box,
a video game bundle including
Half-Life 2 with its two episodes,
Team Fortress 2 and an unknown game until that moment:
Portal.
What appeared to be one more game on the bundle,
finally became
(and also because of its sequel on 2011)
one of the most important video games in the history.
Aside from being a wonderful puzzle game,
Portal is an open universe
with a story that goes far beyond
what its walls or characters tell us.
So, what does the Portal saga has
to have developed a cult
inside and outside the world of gaming?
Let's start from the beginning.
Portal does not born from nothing.
Specifically, the original idea
comes from another PC game:
Narbacular Drop, from 2005,
developed by Nuclear Monkey.
In Narbacular Drop, Princess No-Knees
has to scape from a dungeon
where a demon locked her,
by using Wally's ability creating portals.
VALVe hired the people from Nuclear Monkey,
and what was born as a college final project
became later the Portal from 2007 we know.
Something similar happened with Portal 2.
The students team responsible of
Tag: the Power of Paint, of 2010,
was hired by VALVe after publishing the game.
The original Tag's mechanic
where we use several paints
to move faster or jump over the scenario
is not a coincidence, and the use of
the orange and blue gels
became the main novelty on the
Portal 2 game mechanics.
The concept of artificial intelligence
has its precedents,
specially from movies.
HAL 9000 from 2001: A space odyssey
was the first AI on the audiovisual world
more than fifty years ago.
Obviously its traits of madness inspired GLaDOS
and another IAs,
from Terminator's Skynet
to SHODAN, the evil AI from System Shock 2,
which manipulates us just like GLaDOS.
Although Portal 2 takes place at an undetermined date
after the Portal ending,
we couldn't understand the beginning of Portal 2
without the extended ending of Portal
which VALVe showed months before
the releasing of the sequel,
where we see an unconscious Chell
being dragged inside Aperture.
That's how it's explained why our mission in Portal 2
is to run away again from the facilities.
Another change VALVe made to Portal
to announce Portal 2
was on the radios located
in the test chambers.
If they were placed at a particular location,
they would broadcast a SSTV code
which, decoded, would give us
pictures from the Portal universe.
Something similar happens on Portal 2, where Rattman,
a character who never appears on the games, really,
leaves us a message which, decoded,
unveils us the ending of Portal 2.
Is Rattman, precisely,
(the guy we only know because of
some hidden graffiti in Aperture)
the one who links the Portal ending with the Portal 2 opening.
Character and plot VALVe explained
before the releasing of Portal 2,
publishing a comic
named Lab Rat.
The most important things on it could be
to know that Rattman was
one of the responsibles
in the GLaDOS creation.
He also was who placed Chell
as a test subject,
and the one who finally saves her
on that undetermined time since the Portal ending
until she wakes up in the relax room
on Portal 2.
We only know that Rattman gets injured
on a knee because of a turret,
and that starts the vital support
to save Chell,
but we really don't know
what happens to him from here.
The comic is available through this link
in Spanish and English,
although some fans made a short-film
named Aperture Lab Rat,
explaining the whole plot of the comic.
The whole internet has generated
a thousand of theories about Chell,
some of them crazier tan others,
since the one claiming she's an android,
the one telling her relationship with Gordon Freeman,
or the one reporting she's a clone.
One of the few things we know for sure about Chell
is that she was the daughter of one employee
of Aperture Science.
How do we know this?
Once we arrive to the lab,
if we look closely to the models made by the kids
on the "Bring your daughter to work" day,
we found that the project of the mutant potato
is signed by Chell.
Later, also on Portal 2,
and after meeting Cave Johnson,
the founder of Aperture Science,
we arrive to one of his portraits,
this time accompanied by Caroline.
At a first glance she's only his secretary,
but if we get closer, GLaDOS will tell us that
she founds those persons very familiar.
A lot of theories claims
not only that Caroline is Chell's mother,
but also that one part of her
was transferred to GLaDOS against her will,
just as a desire of Cave
before his death on the nearly 80s.
Several recordings imply this.
"No, listen to me! Sir, I do not want this!"
The ending of Portal 2 makes more sense after this,
when the turrets controlled by GLaDOS
sing an opera to Chell
which translated,
we found it's a love song
from a mother to her daughter.
Leaving theories aside,
but still on the Portal universe,
is important to clarify that the cake is not a lie.
Although the sentence "the cake is a lie" written by Rattman
became one of the most known lines
on the videogame history,
GLaDOS isn't lying
when she says that has a cake ready for you.
However, it's only accesible
for a few privileged.
As a curiosity, during the development of Portal 2
VALVe decided not to make any fun
about the cake on the sequel,
tired of all the memes
borned on the internet.
Anyway, they couldn't resist the temptation
and finally added a little reference.
There's a lot of easter eggs
referencing Portal
made by VALVe on its own games,
like the ones connecting Black Mesa, from Half-Life,
and Aperture Science.
Although there are little details
like this sign from Black Mesa on Portal,
or the Portal credits
where GLaDOS literally says:
"...someone else to help you,
Maybe Black Mesa...",
we can affirm the rivalry
between these two companies
because of several recordings from Cave Johnson
accusing Black Mesa of stealing.
"You've most likely used one of the many products
we invented, but that other people
have managed to steal from us.
Black Mesa can eat my bankrupt..."
But if there's anything that relates
Half-Life and Portal
that's the ship named Borealis,
whose disappearance is explained on Half-Life 2: Episode 2,
(where, by the way, Aperture Science is named)
and which dock can be found
at the Aperture facilities on Portal 2.
The Borealis is also referenced on Saints Row: The Third
in a list of lost ships,
both real and fictitious.
As a curiosity, the Axiom makes reference
to Mass Effect, and MSG Ishimura
is one of the ships we explore on the first Dead Space.
Half-Life isn't the only game which makes allusions
to the Portal universe.
VALVe also relates Portal with Team Fortress 2
and even with Left 4 Dead 2.
On the first case, in one of the ads
of the DLC Portal Testing Initiative,
if we pay attention, we'll see
one of the employees
watching the "Meet the Pyro" video,
one of the videos VALVe made
for the Team Fortress 2 promotion.
The fandom on internet does not fall short.
We have a custom map for TF2
simulating Aperture Science.
There's also references on L4D2.
At "The Parish" campaign,
if we skip a song four times on the jukebox,
Still Alive will start to play.
Like TF2, there's a few fanmade maps on L4D2
making reference to Portal
like Suicide Blitz 2,
which is also a "featured campaign",
(maps offered by VALVe on its blog and servers).
In the same way, Warcelona also makes a little reference to Portal.
Counter Strike hasn't any direct reference,
but the adaptation made by the community
of the map Dust 2 to the Portal game
is absolutely worth to play.
The fandom of Portal
does not stop here.
There's a very extense list of adaptations,
maps and mods for Portal.
This mod turning Portal 2 into Minecraft
is quite curious,
but if there's one map needed to be mentioned
is the one which a boy used to
propose to his girlfriend.
But it's not all about maps and mods
when we talk about Portal
and its community.
There's also a few and interesting projects
made by lovers of the saga with a bunch of good ideas.
Portal for NintendoDS is a good example,
not to mention this 2D version of Portal
reminding an arcade platformer.
And which is the favorite platformer of the community?
Super Mario meets the Portal world too
thanks to these two games:
Portal meets Super Mario
and Mari0.
Not to forget another classic game
with the Portal mechanics added:
Portal Tetris.
There's also some short-films and videos
made by the fandom
with a very high and nearly-professional quality.
There's a lot to be told about,
aside from the one already mentioned about Rattman.
Portal Survive, which also
references Black Mesa,
should be of obligatory viewing,
as well as Portal: No Escape,
or the Aperture R&D webseries.
The Underground is another webserie about the saga,
in this case, starring the Personality Cores.
Also, if we mix 'personality cores' and 'internet'
we can't stop watching this video
demonstrating that Wheatley exists.
The fever of referencing Portal
in another games or cultural items
reached so far that the
development team of Portal itself
did it on another great game of 2011: Skyrim.
When Skyrim released its Workshop on Steam,
VALVe created a mod for the game
where the 'space core' gets crashed on Tamriel.
They also placed it
into the habilities menu on the game
taking advantage of the starry sky,
where wanders around the constelations on space.
Obviously, this little obsession
about the references
can also be found on Portal 2.
The achievements of the game are a good example.
Many of them are named
after several songs or movies,
like the "Bridge Over Troubling Water" one
(which references a song
by Simon & Garfunkel),
the "Can't Touch This" one (the famous song by MC Hammer),
or the "Stranger Than Fiction" one,
referencing the movie with the same title.
On the film, a man discovers that his life
is being narrated just like a novel.
Portal does not forget Literature
or Paiting.
At Chamber #8 in Portal 2,
GLaDOS gives us some instructions, which slowed,
we found are quoting Moby ***.
The Myth of Prometheus also appears on Portal 2.
At one point of the game we find a turret
calling our attention
and claiming to be different.
It's also called Oracle Turret
because advances us some events of the game,
or Prometheus Turret because talks about that myth.
If we play the game in Spanish we won't notice it
because the lines were not translated.
What the turret does
is comparing Portal with Greek Mythology.
This theory tells us that,
as like as Prometheus gave fire to mankind
and was punished for it,
GLaDOS gave the portal gun to Chell
just to condemn her.
Atlas (obviously, his name is not a coincidence),
P-Body and Wheatley,
would represent the Prometheus' brothers:
Atlas, Menoetius and Epimetheus,
while Chell would represent Pandora.
The myth of Prometheus does not end here.
It fuses with the worlds of
Arts and Philosophy
on The Portrait of a Lady,
at the Old Aperture facilities.
If we look closely, we'll notice a figure
which many theories like to point
that represents Aeschylus, a greek tragedian
often said to be the author of Prometheus Bond.
The achievement on this area
is named "Portrait of a Lady",
which also could be referencing the painting by Van der Weyden
under the same title,
or the book by Henry James.
In this case, the novel is about a lady
that becames a victim
of Machiavellian machinations.
All of this make sense a bit later,
when Wheatley, aside of the attempts to kill us,
quotes this famous philosopher.
"Anyway, just finished the last one, just now, the hardest one.
Machiavelli. Do not know what all the fuss was about, understood it perfectly".
The meta-reference to the gaming history
also appears on Portal 2.
Even if is something a little bit elaborated,
is curious to look at the dates
on the first test chambers
at the Old Aperture.
1958, 1972, 1976 and 1978.
Coincidence or not, those are the dates where
Tennis for Two,
Pong,
Breakout
and Space Invaders were created.
All of them crucial titles
on the video game history.
While it's clear
that the Portal universe
is full of references
and tales about Aperture Science
far beyond the main story of Chell trying to escape,
we can't forget that, since the release
of the first Portal on 2007,
has been a lot of games, series, movies and comics
which wanted to make a tribute or homage.
When talking about Portal references in other games
we can't obviate the one VALVe arranged
with the Potato Sack between 2010 and 2011.
Although everything started with the radio signals
we already mentioned before,
on 2011 VALVe made an agreement
with several indie developers to promote
the releasing of Portal 2.
In exchange of models and material of Portal 2
with advance, those indies
should include on their games
some content about Portal.
And this does not end here,
because the funny thing of all this
is that in April of 2011,
VALVe set a counter on the official web
which promised to premiere Portal 2
before the release date if the players
reached a limit which only could be achieved
playing the games from Potato Sack for hours.
The success was so huge that the game
was released ten hours before.
Anyway, not only the Portal team
was the only beneficiary of this advertising method.
The indie developers were the ones who really
saw their revenues grow thank to the sales success.
Inside this Potato Sack bundle
we find games like Killing Floor,
which presents us a map
inspired by Aperture Science.
Audiosurf, which included
a stage with a song by Victims of Science
decorated with companion cubes,
portal guns,
and the colour scheme of the portals,
blue and orange.
Or Super Meat Boy, with its endearing protagonist
turned into a jumping potato.
The Ball added a puzzle inspired on Aperture.
Amnesia: The Dark Descent made something
quite similar with its game,
also adding the voice of GLaDOS.
On Bit.Trip.Beat, GLaDOS keeps an eye on us
on a stage of the game,
while on Defense Grid there's also a map
that takes place in Aperture Science
with GLaDOS speaking to us the whole time.
But the references to Portal on other games
do not end with the Potato Sack.
Because of everyting we've said,
is quote regular that a lof of developers
want to make some kind of homage to Portal
into their own games.
That's the case of Dishonored, where we found
an oval painted on a wall, with the shape of a portal.
If we read its note, it tells us
that a scientist wanted to use them
for travelling long distances.
Bastion, an indie game of 2011,
includes an easter egg Portal-related.
If we took a barrel of gel
with the Old Aperture logo on it
and use it during a battle,
we'll see a familiar turret.
The reference to Portal on Far Cry 3
is more subtle.
In one of the moments where Jason Brody
is in trouble, he says: "I could use a portal right now"
Fable III makes an homage at one of the cells,
where we only see not only a prisoner
worshiping a box that looks like a companion cube,
but also a cake.
On Shadows of the Damned, if we look carefully
we can see a poster with a reference
to the portal mechanics.
On Trials: Evolution, a motorbike-acrobacy game,
if we sink in a water tank
and get out to the surface at the other side of it,
we'll find another homage to Aperture Science.
While, on Dragon Age,
someone calls for the promised cake on the first Portal
quoting the famous line of the game.
Duke Nukem Forever
also wants its piece of cake,
so, one of the achievements of the game,
named "Companion barrel",
is acquired if we transport to the right place
a companion barrel.
Another achievement, this time on Minecraft
and named "The Lie", obviously is
related to our famous cake.
If we get the right ingredients,
milk, sugar, eggs and wheat, and mix them,
we'll get our cake.
Continuing with the cake, our spanish friends
and developers of Castlevania: Lords of Shadows,
also made a reference to it,
affirming that the cake is not a lie.
However, the line "the cake is a lie"
is commonly quoted
with light variations.
The developers of GTA V could not resist it.
In a particular place of the map
we find a graffiti claiming:
"the fruit tree is a lie".
But we can't forget possibly the best homage
a game has made to Portal:
The Stanley Parable, where the narrator of the game
transport us literally into another game,
and making fun of it.
The fun itself resides on the replica
of the first minutes of Portal,
but in this case, the narrator
not only replaces the voice of GLaDOS,
but also mimics her.
Although is more often to see a game
referencing another game,
finding homages to Portal
outside of gaming world is quite curious
and shows how Portal has become
a cult object.
The Walking Dead TV show
talks about Portal through Glenn.
The episode 23x16 of The Simpsons
also makes a little reference to the game.
Chowder, another animation TV show,
remembers us again that the cake is a lie.
Meanwhile, MAD repeats the same joke
but through Ken and Buzzlight Year characters.
In movies, on Super 8,
the J J Abrams movie of 2011,
although it's not a direct reference,
it's worth to say that the film used Portal 2
for advertising with an interactive teaser
included on the game extras.
Pacific Rim, of 2013,
walked one step more,
using the same voice as GLaDOS,
interpreted by Ellen Mclain,
on the AI character in the movie.
What looked like
a simple homage of Guillermo del Toro,
(an avowed Portal fan) during the movie trailer,
became finally true
because of all the hype generated,
and finally put her voice on the whole film.
As an extra reference, if we look closely
to the portal at the ocean from where the monsters escape,
we'll se that its sides are orange and blue.
Coincidente or not, is something the fans of Portal
wants to remark.
All of this places us on the paradigm
that Portal has set not only
a before and after on the gaming world,
(we must remember that first person puzzles
have changed its conception,
previously based on exploration),
but since Portal, every single puzzle game
has now concrete mechanics.
It's clear then that the Portal saga
has been an inspiration for later games.
There are cases more obvious than others,
and Q.U.B.E. is one of the best examples
of how Portal has inspired other titles.
Not only for its similar aesthetics to Aperture,
but for its puzzle mechanics in a certain way.
Also, the final goal of going through several chambers
makes difficult not to relate it to Portal.
Antichamber is another fine example
of the Portal legacy, although its puzzle mechanics
are not as intuitive as Portal's.
Prometheus, for its side,
is an Unreal Tournament mod
which bases its puzzles mechanics
on twisting and bending the Physics laws.
Although its mechanics are
more similar to Mirror's Edge,
we can't deny its aesthetic
comes directly from Portal.
And, if after all this
Portal hadn't gone far enough,
on July 27th of 2012
NASA made the ending of Portal 2
came true, sending Wheatley into space
thanks to an anonymous technician who immortalized
our favorite personality core on one of the pannels
of a refueling ship.
Moral of the fable?
To never underestimate the love of a mother.