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When last we met Toku and the wind-spirit Enril, the evil spirit Balasar was defeated
and all was well in Mistralis. It was a short, but intriguing journey filled with exploration
and a handful of puzzles, and now with more evil threatening the lands, it's up to Toku
and Enril to once again save the world.
Ultimately LostWinds felt all too short, almost a teaser of what is possible when platforming
meets gesture controls. The sequel takes things even further, implementing fixes from the
original title and providing players with even more puzzles, enemies and a larger world
to explore.
Aside from the usual method of tapping and swiping to move and generate wind, players
can switch on a virtual-stick if tapping isn't proving to be intuitive enough. New powers
revolve around the now winter-y world with enemies facing the deadly 'cold snap' (freezing),
vortexes can be used to generate snowballs to pummel through walls or hold down switches,
and thanks to a new power you'll be able to switch between Summer and Winter, controlling
the weather and opening or closing paths thanks to the changes in flowing water.
As always there are collectables to distract and challenge you, feeding directly in to
the fun that comes from exploring new areas thanks to having unlocked new abilities; it's
the Metroid-vania formula done right.
As a result LostWinds 2 feels meatier and there's more time to absorb the game's resplendent
world. Even if you missed out on the original title, this is a platformer well-worth grabbing.