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THE GAME OF GO: PHILOSOPHY ON A BOARD PART 2: HOW TO PLAY
Like life, go easy and difficult both. Understand, really, what it is
the game takes some time; but in a few minutes you can explain and learn
you need to start playing.
To understand how to play, we could imagine the board is a vast *** territory.
In this territory they come two pioneers who try take possession of it. At first all
the territory is free, and each start They are putting their stones as if they were cairns
to indicate areas; after they are formed territories, until finally all
the board is divided between the two players. Who has more territory wins.
This is a very simple example on a board 9x9. There is not even captured stones,
but it serves to show the ultimate goal of the game. We can see that the black territory
It has 30 points and 26 white territory; Black wins by 4 points.
Therefore, it is using fencing territory stones, hence the Chinese name of the game:
Weichi, which means "fence". Can It seems very simple, but as the
stones are entering the board arise complications, because both players are
trying to do the same, in the same place and at the same time.
GAME RULES The rules are so simple, logical
and natural that we could summarize in three: 1st) Rule alternating plays,
which means that both players are taking turns putting stones on the board,
one at a time. 2nd) to capture Rule: Does not lives, she dies.
3rd) Rule counting points: Who does more territory wins.
With these few rules and you could start to play. And this is perhaps one of the experiences
more fun and exciting that provides the go: From ignorance, discover
the game, playing !. At first one is confused, does not know
where to put the stones and only sees cuadraditos and black and white circles around the board.
And in the chaos that was produced, no choice but to learn to
bring clarity and order. If this experience It is shared with another beginner, fun
and excitement are duplicated, although learning Initial can become very slow. By
it is usually better to play with someone already know something, and receive some explanations
plus. Start of the game:
The game starts with an empty board, and starting using black stones,
both players will take turns placing its stones, one by one, at any intersection
free on the board; ie not You can put a stone at an intersection
where another lost already is in place, and Once placed, the stones no longer move,
except when they are captured. catch:
When a stone or stones group are surrounded and lose all their freedoms, or spaces
breathing, they are captured and removed board, standing apart place,
to be counted at the end of the game. Freedoms or breathing spaces:
freedoms or "breathing spaces" are called a stone-free intersections
adjacent to the stone. In the middle of the board a stone isolated
It has four freedoms. On the edge of the board he has three freedoms.
And in the corner just two freedoms. When a stone or group of stones have
only one liberty, or breathing space, It is said to be in atari, Japanese word
which means "threat", similar to checkmate Chess.
Groups of stones: Two or more stones of the same color connected
together they form a group. The ultimate goal is to besiege the biggest
number of free intersections or points territory, and the game ends by agreement
mutual, when there is no more land for conquer.
Once clogged intersections neutral, worthless, the player who used the stones
Black removes the white stones that have been imprisoned within its territory
and binds to the captured during the game; and the player who uses white stones ago
the same with black. Each player enters the total of stones
and prisoners captured in the territory the adversary, reducing their number
Free intersections. Finally there are the number of intersections
free or points in the territory of each player, and having more is the winner.
How does the game start? The game begins with an empty board, and players can
place the stone wherever they want. In any site? Anywhere. And what is the objective
of the game? The aim of the game It is to make territory. And how forms the territories?
To form a territory must be formed as a kind of wall, a wall, a wall formed
with stones, for example, in this territory we have six points, if I put a stone
inside, I no longer have six, I have five. ah !, I made an eight-point territory.
I think the stones are also caught during the game ... If, to capture a
stone have to go around, so it is in atari position, if you put here, this
Stone has to come out, and what happens to the chips captured? They are saved to the
end of the game, when the game is finished, return the captured stones
the board, then my territory eight now only seven points, exactly.
As already said, the game ends by mutual agreement between the players. This is
because sometimes, especially among beginners, it may happen that is not easy to discover
when no more territory conquer, or because it is not easy to know if
a group of stones is alive or dead. If there are no more territories to conquer
but one of the two players do not see it that way, You can keep playing, while the other,
If desired, you can pass your turn without playing. In this case, the player who has continued to play
He has lost a point for each stone, for He had only two possibilities: Playing inside
own territory, which this diminishes, or play on the territory of the adversary,
increasing the number of prisoners. The endgame, the stones are prisoners
which can not form a living group, and removed the board without cover all
freedoms. Therefore, capturing prisoners equates to play within their own territory.
It can also happen that yes there is more territory to conquer or points at stake, but one
both players do not see it; for example, it could be necessary to defend some point
weak in the territory, or could reduced enemy territory ...
Pass the turn without playing in such cases is and let the opponent play twice
followed, with the loss involved. Before agreeing to the endgame, there
Be careful with the points that seem neutral but they are not. We see an example
where if White plays at point "A" They earn a point, but lose if it is the turn
Black. In any case, if there are doubts about
the final moment of departure, as recommended it is to play, especially if put in
danger the opponent's territory and this You must respond, because in that case there is no loss.
Furthermore, it can be very educational, the end starting, look for weaknesses in
stone formation. We now see an example on the big board.
This game was played between Honinbo Dosaku and Yasui Shunchi in 1683, and appears
discussed in the book "Go, a game Oriental MILLENNIUM (history, philosophy, RULES
GAME...)" Before you start counting the territory first
neutral spots are filled, in Japanese, gimme points. They are the intersections in
the graph are marked with a square. Then the prisoners are removed.
Then introduced total stones and prisoners captured in the territory
of each color. Then, being careful not to move
the stones that make limit or boundary, the stones are arranged generally in forms
rectangular, with the sole purpose of easier to count.
the points of each player are counted and expires who has more.
There is still a small detail. Black ones They made the first move of the game,
with the advantage that this entails. Therefore, the end offset this advantage by giving five points
and means to white. In Japanese, this concession It called Komi.
DEPARTURES WITH HANDICAP Two players from different category may
play a game on equal terms thanks to a grant system advantages
or handicap. This system results an added excitement to the games, when
expert and novice players face and the game begins with the difference
offset, or balanced forces. From all these explanations are
It will logically deducing how to play, and all situations that arise on
the board have a logical answer. The a rule that solves many doubts
beginners is that there is full freedom to put the stones where you want, with
only two exceptions: 1st Play at a point where there is no space
breathing, because it is not allowed "the suicide "of stones.
2nd The immediate capture in a situation ko.
And what have we here? This is the situation Basic ko, we see a black stone
It threatened in atari, then white could take indeed. The situation is repeated
but conversely, is now black which can take, and white could re-take and
ad infinitum, to avoid this ko rule states that before returning
to take a player has to play in another part. Here again we have a situation
ko, at this time is black which could take, and on the corner also, white here
I could drink. Ko rule is the only artificial rule
game, and it serves to prevent recurrence endless movement could occur.
It applies when a stone is captured, and the stone that has made the catch can,
in turn, be captured immediately. Ko rule says that the position of the
stones on the board should never be As in a previous situation. By
Therefore, this rule prevents the other player's capture on the next play, since it would occur
a repeat of the previous situation, must make a play "intermediate"
at another point on the board before you can capture again.
Here we see another situation ko, which It depends on the survival of these six stones
black which are surrounded by white stones, being black shift could take
ko, and white could no longer take, would to seek a threat to be black
to answer, such as here, actually, This threatens to fill the vital point and take
all this black, black group is bound defend, and he has not been able to finish the situation
ko, which fail to take white, is now black who has to seek a
threat to white can not fill ko, for example .... it is now the turn
white, let's assume that white decides stay with the six black stones in place
to defend these four, which, white He decides to end the ko.
Ko 'means' eternity' in Japanese, and is if it were not for the rule of ko, heading
would be eternal. So far the basic rules with this
you can start playing. From now on We see more complex situations
produced during the progress of a game