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Samus, This is Galaxy Command (GC)
GC: Samus, gather the needed weapons
GC: Ok, you now have all needed weapons
Samus: WTF?! It's just a friggin' ball!
GC: Well, you know, the recession...budget cuts...
Samus: Ooh! I'm so angry I'm just hopping mad!
GC: Stop whining. You'll still win easy.
Samus: What makes you say that?
GC: It's a TAS, you can only lose if you desynch!
Ok, here's the real commentary
We're in Kraid's lair; Kraid is the 1st mini-boss
Bounce gives higher starting point for door glitch
Wrong-way door glitch, as seen in the Any %
Offscreen optimizations save about 0.7s vs Any %
Zero-missile route to Kraid is about 1s slower
Kraid takes 96 beams or 24 missiles to kill
We don't have missiles yet, so 2.2s lost here
Kraid-1st route gives missiles earlier
Saves time since the short beam is too wimpy
...to kill most enemies
Cross-spawn again
Taking damage cuts lag here
Jumping through door cuts vertical scroll time
Oops, don't take that missile!
When Samus jumps she moves only 75% as fast
Hence, taking damage from bugs to avoid a jump
...saves about 10 frames
Entering Norfair...
Lots of cool items here
...Samus won't get any, though
Avoiding lag, minimizing jumps...big time savers
Jumping is to enable bouncing into the door
Damage boost here avoids stopping after unmorphing
Entering Ridley's lair; 2nd major boss...
Shooting door cuts lag
Lag reduction is key on this type of screen
Having missiles is HUGE for this screen...
Not only can Samus get lots of refills...
But killing the balls cuts seconds of lag
Damage taken to avoid jumps, stops
Ridley takes 35 missile or 140 beam hits to kill
Alternating missile-beam is the fastest pattern
Strike a pose! Ridley fight 3.7s faster
Now we have to go back to the beginning
As a shortcut to Tourian, the final level
This reset is about 1s faster than walking
Count the missile refills on this ascent!
Very lucky indeed
20-point energy refill from the big bug...
Now Samus can survive 1 hit in Tourian
The notorious statue room
Both bosses must be dead to extend the bridge
Entering Tourian; lair of the Metroids!
Killing metroids requires the Ice Beam
Which Samus doesn't have
Fortunately, weapons will sometimes stun a metroid
The key is to push them offscreen behind Samus
Using terrain and/or weapons
Physics optimization saves lots of time here
It's key to NEVER have 4 metroids onscreen at once
...or else, laaaaaaaaaaaaaaaaaag
First part of Tourian 8.2 seconds faster
Zebetites, the 5 pillars before Mother Brain
Damage boost cuts lag and avoids a stop
33 missiles are enough to kill the final baddie
Heavy ring manipulation is the key to the fight
7 seconds saved on this screen
Pressing right for 1 frame allows early entry
Total improvement, 36.7 seconds
Thanks for watching! 1