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[What's new in...]
[by Frenchemul]
Hey everyone,
and welcome to this series of videos about FFXIV: ARR,
in which I will try to explain all the differences
that appeared between the first version, which you might have tried back in september 2010,
and this second version, expected for summer 2013,
but still in Beta stage at the moment.
I hope I'll manage to convince those who left after the release,
because SE hadn't polished up the game enough,
and why not attract new players,
who'd be interested in sharing a FF experience with other players.
[Time approaches]
[Foreword]
Like I just said, some of you may have tried the original game
but got upset with the "c***" they were served
and thus are a bit skeptical, and watch my video
because they wonder if changes are upcoming,
or whether it is just a way SQUARE ENIX found to make a bit more money.
Well, first of all,
I'd like to point out the fact the last up-to-date version,
before the servers closed,
provided a much better content quality than v1.0,
this thanks to the hardworking little team that N. Yoshida,
replacing the former producer Tanaka,
charged to support the first version of the game.
In the mean time, another huge team
began to develop this brand-new version of FFXIV
to regain the players' trust
by giving to it this FF feel which, according to some fans,
has been missing in the license for several years already.
Thus it is a huge project in which SE invested a lot.
So to sum it up, ARR is a brand-new game technical wise.
It's also been almost entirely rebuilt from the ground up content-wise, but remains a sequel to the v1.
[What's up, in general?]
In this video,
I'll quickly summarize the evolution of ARR.
Let's get started with the quests:
Most history quests won't be available in ARR,
just to make sure you are aware of it,
because they take place before the cataclysm of Bahamut.
But no need to worry about it,
a flood of new quests, instanced dungeons,
24-players raids, real-time events, and levequests
will replace them.
Btw, quests will now play a capital role in leveling,
the system being reformed, from a grinding-oriented to a quest-oriented one.
Crafting and gathering systems also are major improvements of v1.0.
The alpha version of ARR quite perfectly felt like what should have been available since the original release.
So players that liked the system, but were disappointed with its poor execution
will most likely be satisfied by this new version.
Besides, my opinion is based on an alpha preview,
and therefore might evolve, depending on the changes brought by the team, over the four Beta stages.
Not much to say regarding the battle system,
even though everything hasn't been revealed about it,
apart from the fact the team worked to make it more dynamic while in a party,
with features such as Limit Break, inspired by FFVII,
as well as a rebalancing of classes
and a re-designed UI.
Nonetheless, SE already announced mounts will be given the ability to fight, counting as party members,
that arcanists will be available from the game launch,
and that Musketeer and Summoner job will follow.
A battle system which will eventually be fully playable, thanks to the eviction of imput lag.
The maps have been completely re-designed (apart from the cities).
Even the players that stayed till the end of the v1 will lose their bearings.
The Alpha version seemed to fix all the problems of the first version, and make people wanting to explore.
Several famous places will in addition be implemented, coming back from older FFs.
Sounds good, huh?
The UI is now user-friendly, smooth, multitasking-capable, and compatible with W8 tactile GUI,
and in the mean time brings a bunch of interesting new features, such as the fact players are allowed to mod it.
Gameplay changes appeared, as a result of the previous mentioned ones.
When approving or disapproving those changes is quite subjective,
we now can jump (while on chocoback too),
fall damage has been implemented,
you are no longer blocked/stuck while activating a Weapon Skill
and in a near future, EPs may allow players to explore both skies and seas.
The team made the game more accessible,
thanks to contextual tutorials that will pop as soon as you need them.
For the rest, meaning classes, stuff, etc.,
the game isn't fundamentally different from what one could have seen playing v1.23,
the thing to know being the implementation of both genders for the races that needed it,
in addition to loads of new features available in the character creation, planned for the beta.
Loads of completely new major features will however enrich the game,
like Free Companies (real guild system), housing, mounts equipment, chocobo rising, 24-players raids, and FATEs (real-time generated events), marriage, MogPost, the loot system, transport (trains to be confirmed), casino (Gold Saucer), etc.
The list is far from being exhaustive, but that would mean a much longer video to describe everything,
but anyways, feel free to ask me any question if you want more details.
Thanks for watching. ;)