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Look, I don’t know anything about Jim Power. I don’t know where he’s from, why he’s
shooting things...I don’t know even know his favorite kind of burrito. Which is really
the essence of anyone’s personality, er go...we know nothing about Jim Power. But
there are a few things we can deduce based on The Lost Dimension in 3D.
First and foremost, Jim Power is a schizophrenic motherf*cker.
Second and...second most, we also know at least one of his personalities is a bit of
a ***. Released to the Super Nintendo in 1993, Jim Power: The Lost Dimension in
3D is one of the most deflating, humiliating, infuriating and for those of us who brandish
testicles, emasculating video games ever made.
Hey, want to see a boss? Wait for it...okay, he’s right there......awww.
Now, what makes it so hard? Well, I’m glad you asked, because that brings us to the third
thing we know about Jim Power. Jim Power is a huge ***, because Jim Power is a one-hit
kill. This is problematic because the bad guys are, like, million-hit kills.
And you know, all that would be alright if the game were fair about it. In fact, fourthly,
Jim Power is one cheap ***, and I don’t mean he buys peanut butter in five gallon
drums. The sprites are so big that you don’t even see the enemies until they’re right
in your face. I mean, I’m playing on easy and with a turbo controller. Otherwise, my
*** would be destroyed like a nuclear taco apocalypse.
But I don’t want it to seem like I don’t like the guy. Jim Power is kinda like the
jerk in your circle of friends, you know? He’s a huge prick and all his buddies probably
hate him, but he does have a pretty sweet laser gun and his sister is probably hot.
In fact, despite him pushing my face into the gravel during recess, the fifth thing
I can tell you about Jim Power is that Jim Power is good times. The Lost Dimension in
3D is one of those retro games that has so much wrong...but so much right that you put
up with its crap. It has this bizarre art style that looks like the nineties threw up
all over itself...and it ODs on so much parallax that it’ll make you do the same.
But for some reason...I kinda like the way it looks. It’s a hyperactive clash of colors
without order, purpose, rhyme or reason...which is kind of like the gameplay itself.
And that brings us to the last thing we know about Jim Power. And that’s that Jim Power...is
one loud dude. And you get the sense that...he knows he’s not perfect. He’s the bad seed
of the Super NES. But he keeps his faults on his sleeve and his laser gun set to fire.
And at the end of the day, that’s why Jim Power is okay in my book.
Kudos to Wesley and Harry from Vermont for sending him along to brighten our days and
laugh at our misfortunes.