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Let me come out of the gate and say I love the Metal Slug series. After picking up Metal
Slug Anthology for the Wii, which contains nearly every main installment, it's quickly
become one of my favorites...of all time. Every game is so consistently good. Perhaps
because they're all so similar. Regardless, every game has some noticeable differences,
especially when played back- to-back. That being said, how does Metal Slug 5 turn out,
both on its own and as a part of the series? Oh, quick answer: really good. Or well, really
well. Wait, am I supposed to know how to write things?
For those unenlightened, Metal Slug is a fantastic series of run and gun shooters by SNK in the
same vein of games like Contra. But better. Yeah I said it! Metal Slug 5 follows Marco
Rossi and partner Tarma Roving, in addition to Eri Kasamoto and Fio Germi. Germi. Yeah,
I know, those names. Anyways, as any of the four characters, you set out to investigate
the mysterious Ptolemaic Army. Not that you'll know it, really; most of the Metal Slug games,
including this fifth main installment, were developed for arcades, so there's not much
in terms of story here. It's all about killing soldiers and crazy cool bosses. Somehow, that's
what makes Metal Slug 5 a little disappointing; previous installments featured supernatural
elements, but 5 distinctly lacks any sort of explicitly supernatural foes, for the most
part. I just wanted to fight some zombies with bloody throw up attacks, but at least
the enemies you fight aren't just the Nazi-esque soldiers present in all the games. Gross tomb
worms will do. I got off track a bit there talking about
tomb worms, but as I mentioned, Metal Slug is all about that, well, running and gunning,
and 5 is no exception. There's not much to say about it other than...it's awesome. The
feeling of traversing the beautifully hand drawn environments killing equally beautifully
hand drawn sprites is, quite frankly, nearly unmatched in the genre. But that's when you're
doing well. The Metal Slug games are incredibly hard, and you guessed it, 5 is no exception.
One-hit deaths, bullet-filled air, lobbed grenades, tanks, spikes, some platforming
challenges, and more don't really make for a relaxing experience. Luckily, or blasphemously
depending on your inclination, Metal Slug Anthology provides an option for unlimited
continues. Even then, it remains an option, so hardened veterans can still enjoy getting
destroyed and frustrated while I do the same...but without ever getting a real game over. Aren't
modern design elements great? Metal Slug is also known for its titular Slugs,
or vehicles. 5 adds a few new, cool ones while keeping some returning favorites, but the
same can't really be said for the weapons. Most of the firepower makes a return, but
not much is new here. But, I guess when you have awesome new
bosses, you tend to forget about the things you use to kill them with. Metal Slug 5 probably
has the most inspired and original boss fights of the series...and some of the hardest. And
everything I've mentioned is presented in brilliant hand drawn animation. The environments
don't impress as much as in terms of design, and general enemy designs are a little less
radical, but Metal Slug 5 is still a great looking game. Like Fio. I mean, concept art
presents her in typical anime style, but c'mon. She kicks *** and wears glasses.
Here's the thing about Metal Slug 5: it's more Metal Slug. That's a good thing, by the
way. However, while previous installments didn't necessarily change radically between
releases, the changes between 4 and 5 feel even more minor. But if you get Metal Slug
Anthology, which you really should (it's probably the best way to get these games), you'll hopefully
play each of the pretty short installments so close together you won't even notice. Because,
yeah, these games are short; they are incredibly difficult games designed for arcades, after
all. Regardless, Metal Slug 5, despite all my comparisons, stands on its own as a fantastic
run and gun shooter. Metal Slug is known for its addicting and crushing gameplay, fluid
animation and designs, and sense of humor, and Metal Slug 5 is...I won't say it.