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Hi, I'm Jimmy. I wanted to show you a little game I made back in 2010. It's called Plasma,
and it's a Shoot 'em up, or more specifically a bullet hell, or touhou, which means there's
gonna be a bunch of bullets flying all over the screen. I made this as a, I worked on this as a side project,
and we used XNA, which is Microsoft's game framework, written in C#. Right now, there's only four
levels and two of them are just test levels. The main ones would be, that I want to show
you are the tutorial and level one. So first, let's go to the tutorial. So as you can see,
there's a person that can talk to you, I guess. It's part of the scripting portion of it.
So you hit enter and, you know, they say their next line. And, right now we're flying in space.
We're the character on the bottom, the girl, I guess. And, let's see, these images, as
a disclaimer these images aren't really ours. We just took them from Google images. So,
you can fly around and then shoot up, down, left, and right. And I have three hit points
right now, and I have a little red dot on top of me and that's my hit box, so if a bullet
touches that area then I'm officially considered hit. And yea, if I just shoot the enemy, then
they go down in life. And there's some developer debug information in the upper left hand corner.
And the enemy can shoot back at you like that. Well, it's not always gonna be like that.
There's gonna be a different bullet pattern depending on which enemy is shooting us, but
this one has a cool following pattern. Ok, so let's get him... Oh, and this one's pretty nice too.
It's like a fireworks pattern. *chuckles* It's kinda difficult. It gets very difficult
when there's a lot of enemies on screen. So let's go to level one.
Let's see, I...
So yea, I worked on this game for about a year. This was the first game I've made, first huge
project I've made, worked on. Ahh *laughing* Yea, so for the first part you have to dodge
asteroids, and I just got hit by one. It's kind of difficult. So, yea, as you might have
guessed, this game isn't really for... it's hard, to say the least. And that was just
the first part. So then at the second part, you've got a bunch of enemies shooting at
you. And so, what you have to try to do is.. (ah shoot) dodge the bullet while shooting
back at them. And like I said, it might look difficult but your hit box is only a small
red dot. And even so, it's still really difficult. *chuckle* And then here's like a mini boss,
I guess you can say. And the trick here is to just fly around in a circle. Yea, I've
had a lot of people test play this game and, um, most of them say it's way too hard, but
that's okay because I enjoy challenges, and I'm sure there's a lot of other people that
do as well. *chuckle* Yea, I would've liked to have custom artwork, but I'm usually limited
in the artist department, and I'm not really creative myself, so I can't really draw, but
I guess I could've made developer art. Now I do, but back then it was just easier to
take it from Google images. And then here's the boss. Oh, okay, so... *chuckle*
What I like to do is just get rid of the smaller ones on the side before facing the boss to
reduce the amount of bullets. And then the boss has like a three bullet firing pattern.
One this spread, two that circle thing, and then three this aiming directly at you pattern,
and it just repeats. Umm, that's pretty much it. There's actually a lot, it doesn't, might
not look like a lot but I'm pretty proud of the development aspect of it. There's a lot
of cool features in the back end that you can't really see but as a developer it's pretty
extensible, like if we decided to make another level it would've been pretty easy. And that's
about it. So that was my game Plasma, and hope you enjoyed it.